Every anthology season needs a finale that raises the stakes. The Devil in Me is Dark Pictures Season 1's closing chapter — the entry that introduced the most significant gameplay expansion in the season's history, cast an Oscar-nominated actress in its lead role, and drew on one of true crime's most enduring and disturbing legends: the story of H.H. Holmes and his Murder Castle. Released in November 2022, it closed Season 1 with inventive mechanical design, a genuinely threatening antagonist, and an ending ambiguous enough to have kept fans debating it ever since.
This guide covers the real story of H.H. Holmes and the Chicago World's Fair, all five characters and their unique tools, the villain Grantham Du'Met, the endings, and where to find official The Devil in Me merchandise at The Dark Pictures Gear Store.
The Devil in Me at a Glance
|
Developer |
Supermassive Games |
|
Publisher |
Bandai Namco Entertainment |
|
Series Entry |
The Dark Pictures Anthology — Season 1 Finale, Entry 4 of 4 |
|
Release Date |
November 18, 2022 |
|
Platforms |
PC (Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S · Nintendo Switch |
|
Genre |
Interactive Drama / Slasher Horror |
|
Director |
Will Doyle |
|
Composer |
Jason Graves |
|
Narrator |
The Curator — voiced by Pip Torrens |
|
Lead Actress |
Jessie Buckley as Kate Wilder (Oscar-nominated for The Lost Daughter) |
|
Antagonist |
Grantham Du'Met — voiced by Abdul Salis |
|
Approximate Length |
5–7 hours per playthrough |
|
Modes |
Single-player · Shared Story (online co-op, 2 players) · Movie Night (local co-op, up to 5 players) |
|
Setting |
Remote island — modern recreation of H.H. Holmes' Murder Castle hotel |
|
Horror Type |
Slasher / Mechanical trap horror / Serial killer |
|
True Story Basis |
H.H. Holmes and the Murder Castle, Chicago World's Fair, 1893 |
The True Story: H.H. Holmes and the Murder Castle

Herman Webster Mudgett — better known as H.H. Holmes — is widely considered America's first documented serial killer. Born in New Hampshire in 1861, he changed his name to Holmes as an adult, reportedly in homage to the fictional Sherlock Holmes, and moved to Chicago where he built his legend and his crimes simultaneously.
The centrepiece of Holmes' story is the Murder Castle — a three-storey hotel he constructed on the corner of South Wallace Avenue in Chicago, directly across from a pharmacy he managed. He designed the building himself, frequently changing contractors mid-construction to ensure that no single worker understood the full layout. The result was a building riddled with secret passages, rooms that could not be locked from the inside, gas pipes connected to external controls, trapdoors leading to a basement equipped for disposing of bodies, and a human-sized furnace.
Holmes used the 1893 World's Columbian Exposition — the Chicago World's Fair that attracted 27 million visitors and introduced the Ferris wheel and electric light to a mass audience — as a supply of victims. The fair brought an unprecedented number of unaccompanied young women to Chicago, many of them looking for temporary accommodation. Holmes offered rooms. He was charming, educated, and medically trained. Some guests checked in and were never seen again.
The reality is somewhat more complicated than legend suggests. Historians now believe Holmes killed as few as nine confirmed victims — not the 200 he claimed during his confession, which investigators believe was a fabrication designed to extend his notoriety and delay his execution. He was eventually arrested for insurance fraud, convicted of the murder of his associate Benjamin Pitezel, and hanged in 1896 at the age of 34. The Murder Castle itself burned to the ground shortly after Holmes fled Chicago in 1893 — a detail the game incorporates into its finale.
|
The Devil in the White City Erik Larson's 2003 non-fiction book The Devil in the White City: Murder, Magic, and Madness at the Fair That Changed America is the primary cultural reference point for the Holmes legend's modern revival — and a direct influence on the game's title. A film adaptation is in development with Leonardo DiCaprio and Martin Scorsese attached. Holmes himself reportedly said: 'I was born with the devil in me. I could not help the fact that I was a murderer.' The game takes that quote as its thematic starting point. |
The Story: The Documentary Crew vs. Du'Met
A struggling documentary film crew — Lonnit Entertainment — receives an unexpected invitation from a wealthy and mysterious collector named Grantham Du'Met. He has built a historically faithful modern recreation of H.H. Holmes' Murder Castle on a private island, and he's offering them exclusive access to film it for their true crime documentary series, Architects of Murder. For a crew that desperately needs a ratings breakthrough, turning the invitation down is unthinkable.
What the crew finds on the island is an architectural masterpiece of malice. Du'Met has not merely recreated Holmes' hotel — he has improved it. The gas systems work. The trapdoors open. The soundproofed rooms are fully operational. And Du'Met himself is watching through a network of hidden cameras, active in the building, and fully committed to using the crew as the final chapter of his obsessive tribute to the man he regards as an artistic genius.
The game's horror is the most mechanically elaborate in the anthology: not supernatural, not psychological, but elaborately engineered. Every corridor is a potential trap. Every locked door is a puzzle with a lethal wrong answer. And Du'Met — unlike the creatures in House of Ashes or the hallucinations in Man of Medan — is a thinking, adapting antagonist who responds to the crew's decisions in real time.
The Cast of The Devil in Me

The Devil in Me has the most professionally diverse cast in Season 1 — and the only entry in the anthology with an Oscar-nominated lead. Each character is defined by their professional role within the documentary crew, which also determines the unique tool they carry throughout the game.
|
Kate Wilder Jessie Buckley Tool: Pencil |
Investigative journalist — host of Architects of Murder The closest thing to a traditional protagonist The Devil in Me has — ambitious, anxious, and capable under pressure. Kate hosts the documentary series and is the public face of Lonnit Entertainment, which means she feels the stakes of the invitation more acutely than the crew does. Jessie Buckley — Oscar-nominated for The Lost Daughter (2021) and known for Chernobyl (HBO) and Wild Rose — makes this her first video game role and brings a psychological realism to Kate that elevates every scene she's in. Kate's past relationship with Jeff, a non-playable crew member, adds a personal thread to her arc. |
|
Charlie Lonnit Paul Kaye Tool: Business Card |
Director and founder of Lonnit Entertainment — the reluctant decision-maker The most difficult character to like and the most interesting to play. Charlie is overbearing, financially desperate, and prone to prioritising the footage over the crew's wellbeing — until the hotel makes that position untenable. Paul Kaye — best known to British audiences as Thoros of Myr in Game of Thrones and for roles in Doctor Who and Blackadder Goes Forth — gives Charlie a dark comedy edge that makes his survival both funny and genuinely earned by the end. Charlie's arc is the sharpest character redemption in the game. |
|
Mark Nestor Fehinti Balogun Tool: Camera |
Cameraman — the crew's sincere mediator The least conflict-driven member of the group: Mark is good-natured, technically gifted, and frequently caught between Charlie's demands and the rest of the crew's frustration. He is also the character whose photographic evidence shapes the most second-half decisions — what Mark documents in the hotel's early exploration sequences determines what information is available to the group when things escalate. Fehinti Balogun (Dune, The Bastard Son & The Devil Himself) brings a quiet warmth to a character who earns his survival. |
|
Jamie Tiergan Gloria Obianyo Tool: Multimeter |
Chief grip — the crew's technical authority Stubborn, witty, and the most practically capable person in the group. Jamie manages all equipment for the documentary and has the deepest technical knowledge of how the hotel's systems work — which makes her the most dangerous person in the building to Du'Met once she starts understanding what she's dealing with. Gloria Obianyo (Dune, Outlander) brings an intelligence and physicality to Jamie that makes her one of the anthology's most satisfying survivable characters. |
|
Erin Keenan Nikki Patel Tool: Microphone |
Sound engineer / Charlie's assistant — the overlooked expert Treated as little more than a runner by Charlie, Erin is in fact the character with the most practically useful skill set for survival: her directional microphone makes her the group's early warning system. She is also asthmatic, which becomes a genuine survival complication in the hotel's gas-affected sections. Nikki Patel (Coronation Street) gives Erin a quiet determination that makes her easy to underestimate — which is, from a survival standpoint, exactly the right quality to have in this building. |
Grantham Du'Met: The Antagonist
Du'Met — voiced by Abdul Salis — is the most fully developed human antagonist in the Dark Pictures Anthology. Unlike the creatures in House of Ashes or the external horror of Man of Medan, Du'Met is an intelligent, articulate, self-aware killer who regards himself as an artist in Holmes' tradition. He believes murder is a craft — that witnessing someone's life end is the purest form of creation — and he has spent years building the hotel as both tribute and studio.
Du'Met is not simply a slasher villain who stalks corridors. He watches the crew through his camera network, listens to their conversations, and adapts his approach based on what he observes. His presence is felt long before he's seen directly, which makes the sequences where he does appear in person considerably more frightening than a straightforward jump-scare monster could manage.
The game also establishes that Du'Met has an alias: Joseph Morello — the name he used to make contact with the crew. His background, his obsession with Holmes, and the full extent of what he has built in the hotel are revealed gradually through collectible documents and environmental storytelling. Players who find everything learn considerably more about him than the main narrative discloses.
|
Du'Met vs. The Franchise's Other Antagonists Du'Met is the only antagonist in Season 1 who is fully human, fully articulate, and fully in control for most of the game. Man of Medan's pirates are opportunists. Little Hope's demons are hallucinations. House of Ashes' creatures are ancient and instinctual. Du'Met is none of those things — he chose this, built it, and invited the crew specifically. That conscious deliberateness is what makes him the scariest thing in the anthology. |
The Character Tools: Season 1's Biggest Gameplay Expansion
The Devil in Me's headline new mechanic is its individual character tool system — each of the five protagonists carries a unique tool derived from their professional role, which they use throughout the game to interact with the hotel's environment in ways the other characters cannot. This makes character survival decisions significantly more mechanically consequential than in any earlier anthology entry: losing a character means losing their tool, which means losing access to whatever that tool unlocks.
|
Character |
Tool |
How It's Used |
|
Kate Wilder |
Pencil |
Shades over torn or damaged documents to reveal hidden text — used to uncover Du'Met's plans and Holmes' original blueprints concealed within the hotel's walls |
|
Charlie Lonnit |
Business Card |
Pried into drawer latches and narrow gaps to pop open locked compartments — the most frequently used tool in the game's exploration sequences |
|
Mark Nestor |
Camera |
Photographs evidence throughout the hotel, with a zoom function that reveals details invisible to the naked eye. Evidence Mark gathers shapes decisions in the second half |
|
Jamie Tiergan |
Multimeter |
Reads and rewires electrical circuits in the hotel's trap systems — allows her to disable or redirect some of Du'Met's mechanisms and can create new escape routes |
|
Erin Keenan |
Directional Microphone |
Amplifies and focuses sound through walls, allowing Erin to hear activity in adjacent rooms and detect Du'Met's movements before other characters can |
The tools are used throughout the game's exploration sequences and occasionally in survival moments — Erin's microphone is particularly impactful in sequences where Du'Met is actively hunting the group, while Jamie's multimeter opens up alternate routes that would otherwise require running through an exposed corridor. Mark's camera is the tool with the longest narrative tail: photographs he takes of evidence in the hotel's early sections feed directly into decisions available in the second half, making his survival in the first act more consequential than it might appear.
|
The Grappling Hook A grappling hook — found in the hotel rather than carried in as a personal tool — is available to specific characters in certain traversal sequences. It allows access to areas that cannot be reached by conventional routes and creates some of the game's most distinctive movement moments. Unlike the character tools, it is a shared resource rather than a personal item. |
Is The Devil in Me Scary?
The Devil in Me is the most mechanically elaborate entry in Season 1, and its scares reflect that: it is more tense than jump-scare driven, more architectural than atmospheric, and more psychologically menacing than viscerally frightening. Du'Met's presence is felt as a constant, watching pressure rather than as sudden shock — the horror comes from knowing he's there and not knowing which corridor he's using.
The Murder Castle itself is the game's most inventive horror environment: every room is a potential trap, and the game is structured so that you're constantly aware you're moving through a space designed to kill you. The moment where the crew realises the hotel's systems are operational is one of the best horror beats in the anthology.
Compared to the rest of Season 1, The Devil in Me sits in the middle of the scare spectrum. It is not as atmospherically sustained as Little Hope or as physically threatening as House of Ashes, but its mechanical tension is unlike anything else in the series — and Du'Met's scenes are the most genuinely sinister in the season. It ranks third in our full Dark Pictures games ranking.
Gameplay: What Makes The Devil in Me Different
Free Exploration and Obol Collectibles
The Devil in Me gives players more freedom of movement through the hotel than any earlier anthology entry. More areas are accessible outside of scripted sequences, and the game rewards exploration generously through its new collectible system: obols — ancient Greek coins associated with payment for passage to the underworld. The Curator is explicitly and unusually interested in these coins; collecting them unlocks items and adds a layer of anthology mythology that points toward Season 2.
Theatrical Cut and Curator's Cut
Like all Season 1 entries, The Devil in Me ships with a Theatrical Cut and a Curator's Cut. The Curator's Cut is particularly worthwhile here for the scenes it shows from Du'Met's perspective — watching the crew from behind his monitors during sections you experienced as the characters is one of the most effective pieces of environmental horror the game produces.
Multiplayer Modes
The tool system makes Shared Story mode particularly compelling in The Devil in Me: when two players each control characters with different tools, the decisions about who goes where and who handles which obstacle become genuinely collaborative in a way the earlier games' shared modes could not produce. Movie Night (up to five players locally) is also strongly recommended — the Du'Met sequences generate exactly the kind of collective panic that makes Movie Night compelling.
The Devil in Me Endings Explained

The Devil in Me's endings are shaped by which characters survive the hotel and how the final confrontation with Du'Met resolves. The game's climax takes place in a burning building — directly echoing the fate of the real Murder Castle — and the routes available for escape depend entirely on which tools and characters the player has retained.
Character tool availability: Each surviving character brings their tool into the finale. Characters who died in the hotel's earlier sections take their tools with them. The final escape sequences require specific tools to navigate — which means a team missing Jamie (and her multimeter) or Erin (and her microphone) faces significantly narrower options in the building's last minutes.
Du'Met's resolution: The antagonist's fate is not fixed — several different outcomes are possible depending on decisions made throughout the game and the composition of the surviving group in the final act. None of the possible resolutions are entirely satisfying, which is intentional: the game's ending is designed to feel incomplete, as a season finale that points forward toward Season 2.
The Curator's unusual interest: The Devil in Me's post-credits sequence features The Curator in a more active and less detached role than his appearances in any earlier anthology entry. His interest in the obol coins collected throughout the game becomes narrative rather than atmospheric, and the implication is that the anthology's mythology is building toward something. Directive 8020 does not directly follow up on this thread — but the accumulation is clearly intentional.
|
Best Ending: How to Get It For maximum character survival: keep all five crew members alive through the hotel's exploration sections (losing any character loses their tool and narrows the finale's options); collect the grappling hook when it becomes available; and build Kate's confidence in confronting Du'Met rather than fleeing from him whenever the option is presented. The finale's best outcome requires a specific sequence of decisions in the burning building's upper floors — prioritise reaching the roof over any other route. |
How Long Is The Devil in Me?
A single playthrough of The Devil in Me takes approximately 5 to 7 hours — slightly longer than earlier Season 1 entries due to the expanded exploration sections and the additional tool-interaction sequences. The Theatrical Cut and Curator's Cut each offer a similar runtime, with a complete picture across both versions taking around 10 to 13 hours in total.
The obol collectible system gives The Devil in Me the strongest completionist incentive in Season 1: finding every obol requires thorough exploration and a good understanding of which character tools are needed for which areas, making a dedicated collectibles run a meaningfully different experience from a survival-focused one.
The Season 1 Finale: What It Means for the Anthology
The Devil in Me is the only Dark Pictures entry explicitly designed as a season finale, and it carries that weight in its production choices. The casting of Jessie Buckley — the highest-profile name the series had recruited to that point — signals a deliberate escalation. The obol system and The Curator's unusual post-credits behaviour suggest a mythology expanding beyond individual entries. And Du'Met's meticulous, architectural horror represents a conscious effort to end Season 1 on a note that is mechanically and tonally distinct from everything that preceded it.
The result is the most game-like Dark Pictures entry in Season 1 — the one that most clearly anticipates what Directive 8020 would eventually deliver in Season 2. The tools system, the free exploration, the obol mythology, the antagonist's intelligence: all of it points forward. If Man of Medan proved the format, Little Hope strained it, and House of Ashes perfected it, The Devil in Me started dismantling the template to build something new. Season 2 is where that new thing arrived. Read our full Directive 8020 guide for where the anthology goes from here.
Official The Devil in Me Merchandise
Official The Devil in Me merchandise is available exclusively through The Dark Pictures Gear Store, produced by Sophisticated GEEK® under license from Supermassive Games and shipped worldwide from Denmark. The Murder Castle stays on the island; the gear is yours to keep.
|
The Devil in Me — Black T-Shirt Official The Devil in Me black T-shirt, unisex fit, 180 GSM, sizes XS to 3XL. The cleanest way to carry the Season 1 finale with you — and invite questions about whether Du'Met was caught. Shop Now: store.thedarkpictures.com/products/the-devil-in-me-t-shirt |
|
The Dark Pictures Anthology — All Games Poster All five Dark Pictures games in one A2 print on premium 170g silk paper. The definitive piece for any fan of the full anthology — Man of Medan through Directive 8020, including The Devil in Me's Season 1 finale position in the series. Shop Now: store.thedarkpictures.com/products/the-dark-pictures-poster-all-games |
Browse the complete The Devil in Me collection →
Complete the Season — All Dark Pictures Guides
→ Dark Pictures Season 1: All four games explained — full overview of every Season 1 entry
→ Man of Medan — Dark Pictures Entry 1 — where the anthology began: five friends and a ghost ship
→ Little Hope — Dark Pictures Entry 2 — witch trials, three timelines, and the most divisive twist in the series
→ House of Ashes — Dark Pictures Entry 3 — ancient creatures and a forced alliance underground in Iraq
→ Directive 8020: The Dark Pictures' Best Game Yet — the Season 2 entry that built on everything The Devil in Me started
Frequently Asked Questions
Q: What is The Devil in Me based on?
A: The Devil in Me is based on the true story of H.H. Holmes (Herman Webster Mudgett, 1861–1896), widely considered America's first documented serial killer. Holmes built a hotel in Chicago near the 1893 World's Columbian Exposition (the Chicago World's Fair) that was subsequently dubbed the 'Murder Castle' — a three-storey building reportedly fitted with trapdoors, gas chambers, and secret passages used to trap and dispose of victims. Holmes confessed to killing up to 200 people, though historians now believe the confirmed death toll was closer to nine.
Q: Who is Du'Met in The Devil in Me?
A: Grantham Du'Met (also known under the alias Joseph Morello) is the game's primary antagonist, voiced by Abdul Salis. He is a wealthy obsessive who has built a modern, fully operational recreation of H.H. Holmes' Murder Castle on a private island and has invited the Lonnit documentary crew there as his intended victims. He regards Holmes as an artistic genius and considers murder a form of craft. Du'Met is the only fully human, fully aware antagonist in Dark Pictures Season 1.
Q: Who plays Kate in The Devil in Me?
A: Kate Wilder is played by Jessie Buckley, the Irish-British actress nominated for an Academy Award for Best Supporting Actress for The Lost Daughter (2021). She is also known for Chernobyl (HBO), Wild Rose, and The Women Talking. The Devil in Me is her first video game role.
Q: What are the character tools in The Devil in Me?
A: Each of the five protagonists carries a unique tool based on their professional role: Kate (journalist) has a pencil for revealing hidden text; Charlie (director) has a business card for prying drawers; Mark (cameraman) has a camera for photographing evidence; Jamie (grip) has a multimeter for rewiring electrical circuits; and Erin (sound engineer) has a directional microphone for hearing through walls. Losing a character means losing their tool and narrowing the options available in later sequences.
Q: Can all characters survive in The Devil in Me?
A: Yes — all five characters (Kate, Charlie, Mark, Jamie, and Erin) can survive. Doing so requires keeping each character alive through the hotel's exploration sections (so their tools remain available), reaching the roof during the finale rather than other escape routes, and building Kate's confrontational confidence throughout the game.
Q: How long is The Devil in Me?
A: A single playthrough takes approximately 5 to 7 hours. Experiencing both the Theatrical Cut and Curator's Cut takes around 10 to 13 hours in total. The obol collectible system adds meaningful replayability for players interested in the anthology's broader mythology.
Q: Is The Devil in Me connected to Season 2?
A: The Devil in Me ends with a post-credits sequence featuring The Curator in an unusually active role, and the obol coins collected throughout the game are explicitly flagged as significant to the anthology's larger mythology. Directive 8020 (Season 2, Entry 1) does not directly follow up on these threads in a narrative sense, but they establish that the anthology's lore is expanding beyond individual stories.
Q: Is The Devil in Me connected to Season 2?
A: The Devil in Me ends with a post-credits sequence featuring The Curator in an unusually active role, and the obol coins collected throughout the game are explicitly flagged as significant to the anthology's larger mythology. Directive 8020 (Season 2, Entry 1) does not directly follow up on these threads in a narrative sense, but they establish that the anthology's lore is expanding beyond individual stories.
Q: Where can I buy The Devil in Me merchandise?
A: Official The Devil in Me merchandise — including a black T-shirt — is available at The Dark Pictures Gear Store (store.thedarkpictures.com/collections/the-devil-in-me). All products are officially licensed by Supermassive Games through Sophisticated GEEK® and ship worldwide from Denmark.
Verdict: The Season Finale That Changed the Formula
The Devil in Me is not the most frightening game in Season 1, and it is not the most emotionally resonant. But it is the most ambitious — the entry that looked at what the anthology had built over three years and decided that the formula needed to grow before Season 2 could exist. The tool system, the free exploration, the obol mythology, Du'Met's calculated intelligence: all of it pointed toward a version of Dark Pictures that was more game and less film. Directive 8020 is where that version arrived.
As a standalone experience, The Devil in Me delivers one of the best antagonists in recent horror gaming, a genuinely inventive setting, and a cast led by one of the most capable actresses Supermassive has ever recruited. As a season finale, it closes four years and four games in exactly the right way: with a door left open and a question the next season gets to answer.