Among all the games in The Dark Pictures Anthology, House of Ashes is the one most likely to convert sceptics. Released in October 2021 as Season 1's third entry, it is the game that proved Supermassive could do something the previous two entries had only approached: make you genuinely care about every character before putting them in danger. The setting helps — an ancient Akkadian temple buried beneath the Iraqi desert is one of the most striking horror backdrops of the last decade — but it's the forced alliance between enemies that elevates House of Ashes from a great horror game into something more interesting.
This guide covers everything: the real Akkadian empire and the Curse of Akkad that inspired the setting, all five characters and their actors, a full breakdown of the monsters (and what they actually are), the endings, and where to find official House of Ashes merchandise at The Dark Pictures Gear Store.
House of Ashes at a Glance
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Developer |
Supermassive Games |
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Publisher |
Bandai Namco Entertainment |
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Series Entry |
The Dark Pictures Anthology — Season 1, Entry 3 |
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Release Date |
October 22, 2021 |
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Platforms |
PC (Windows) · PlayStation 4 · PlayStation 5 (native) · Xbox One · Xbox Series X|S (native) |
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Notable First |
First Dark Pictures game with a native PS5 and Xbox Series X|S release |
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Genre |
Interactive Drama / Creature-Feature Survival Horror |
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Director |
Will Doyle |
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Composer |
Jason Graves |
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Narrator |
The Curator — voiced by Pip Torrens |
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Approximate Length |
5–6 hours per playthrough |
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Modes |
Single-player · Shared Story (online co-op, 2 players) · Movie Night (local co-op, up to 5 players) |
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Setting |
Zagros Mountains, Iraq — underground Akkadian temple, March 2003 |
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Horror Type |
Creature-feature / Ancient alien horror / War survival |
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True Story Basis |
The Kingdom of Akkad — Naram-Sin and the Curse of Akkad (c. 2231 BC) |
The True Story: Naram-Sin and the Curse of Akkad

House of Ashes is rooted in one of the oldest recorded civilisations on Earth. The Kingdom of Akkad was the world's first empire — established in Mesopotamia around 2334 BC, uniting Assyrian, Babylonian, and Sumerian-speaking peoples under a single ruler for the first time in recorded history. At its height, under the reign of Naram-Sin (c. 2254–2218 BC), the empire was the dominant military and cultural power of the ancient world.
Naram-Sin made a decision that would define his legacy: he declared himself a god-king — the first human ruler in recorded history to claim divinity — and plundered the temple of the chief Sumerian god Enlil. What followed, according to the Curse of Akkad — a real Sumerian poem composed several centuries after the events it describes — was divine punishment: Enlil sent the Gutian invaders from the mountains to destroy Akkad, and brought famine and plague upon Naram-Sin's people. The Akkadian Empire collapsed.
Historians regard the Curse of Akkad as mythology rather than literal history — the empire's fall more likely resulted from climate change, drought, and the Gutian invasions acting in combination. But the poem is real, and Naram-Sin is a real historical figure. The game builds on this foundation by offering an alternative explanation for the curse: beneath the temple Naram-Sin built to appease Enlil lay something far older and far more dangerous than any god. Disturbing it — then, and again in 2003 — is what truly brought the doom down.
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Pazuzu: From Ancient Iraq to Modern Horror The demon god Pazuzu — king of the wind demons in Babylonian mythology — appears prominently in House of Ashes as both a temple motif and a visual echo of the creatures themselves. Pazuzu is perhaps best known to Western audiences as the name of the demon in The Exorcist (1973). The game suggests that the creatures' proximity to early civilisations gave rise to the Pazuzu myth: what ancient peoples saw as a winged demon was something far more biological and far more alien. |
The Story: Enemies Underground
It is March 2003, the closing days of the Iraq War. A CIA operative and an Air Force team are searching the Zagros Mountains for a suspected Saddam Hussein weapons cache — coordinates intelligence suggests point to an underground weapons silo. What they find instead, when a misplaced bombing run causes the ground to collapse, is something that has been sealed in the dark for four thousand years.
The American team — Rachel, Eric, Nick, and Jason — falls into the underground Akkadian temple alongside a squad of Iraqi Republican Guard soldiers, including Salim Othman. They are enemies by the law of the conflict above them. Below ground, with the exits sealed and something hunting them through the temple's chambers, that distinction becomes irrelevant very quickly.
House of Ashes is built around a premise the series had never attempted before: what happens when the people who need to survive each other to survive the monsters are also supposed to be killing each other? The game handles this with genuine intelligence, and the relationship between Jason and Salim in particular — from mutual hatred to grudging cooperation to something approaching genuine brotherhood — is the best character arc in Season 1.
The Cast of House of Ashes

House of Ashes has the best-cast ensemble in Season 1 — five characters with distinct, credible motivations, played by actors who bring genuine weight to roles that require more than just fear. The interpersonal dynamics between them are as dangerous as the creatures.
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Rachel King Ashley Tisdale |
CIA field operative — the mission's intelligence lead The game's lead actress and its most complex character. Rachel is the CIA operative who sourced the intelligence that brought the team here — which means she carries responsibility for what is happening underground. She is also in a secret affair with Nick Kay, unbeknownst to her husband Eric. Ashley Tisdale — best known for High School Musical and as the voice of Candace in Phineas and Ferb — makes House of Ashes her first video game role. The affair, its discovery, and Rachel's infection by the creatures give her the most emotionally layered arc in the game. |
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Eric King Alex Gravenstein |
Air Force physicist — the team's commanding officer Rachel's husband and the group's official mission leader. Eric is the team's analytical mind: disciplined, methodical, and quietly aware that something in his marriage isn't right even before he goes underground. His arc is shaped heavily by how and when he discovers Rachel's affair with Nick — a discovery that changes his relationship with both of them for the rest of the game. Alex Gravenstein previously appeared in X-Men: Dark Phoenix and Monster Hunter Stories 2. |
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Nick Kay Moe Jeudy-Lamour |
Soldier, Squad Mailman 2-1 — Rachel's secret lover The most visibly war-damaged member of the American group. Nick carries the weight of his combat history more openly than the others, and his affair with Rachel creates a triangle of tension with Eric that the game uses to generate pressure in survival sequences. Moe Jeudy-Lamour is known for Ted Lasso, Tom Clancy's Jack Ryan, and X-Men: Days of Future Past. Nick's survival often hinges on how honestly his relationship with Rachel is handled in the scenes underground. |
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Jason Kolchek Paul Zinno |
Force Reconnaissance Marine — squad leader The most aggressively military member of the group, and the character whose arc is most transformed by the forced alliance with Salim. Jason begins the game with a bone-deep hostility toward the Iraqi soldiers — shaped by losses he has suffered in the war — and his journey toward trusting Salim is the game's central emotional through-line. Paul Zinno (Future Man, Transplant) brings a physical intensity to a character who needs to be genuinely threatening before he becomes something more. |
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Salim Othman Nick Tarabay |
Iraqi Republican Guard — the game's moral centre The character most players cite as their favourite in the entire anthology. Salim is not a villain — he is a soldier who wants to go home to his young son, caught in the same catastrophe as people who are technically his enemies. Nick Tarabay — widely known for playing Ashur in Spartacus and Captain Boomerang in Arrow, and heard in Call of Duty: Modern Warfare (2019) — gives Salim a warmth and dignity that makes his scenes with Jason the game's most quietly powerful. Salim is the character whose survival feels the most morally urgent. |
The Monsters: Ancient Creatures of the Deep

House of Ashes is the Dark Pictures entry with the most physically present monster design in Season 1. The creatures are not supernatural in the traditional sense — they have an origin story that is both scientifically coherent and deeply unsettling. Here is what they are, in full.
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Origin |
Ancient alien race — spacecraft crash-landed on Earth millennia before recorded history |
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Classification |
Vampiric parasites — a slug-like organism that enters a host body to gestate, then kills the host and reanimates the corpse |
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Physical Form |
Bat-like, eyeless, pale — resembles the ancient Babylonian demon Pazuzu, which they inspired through proximity to early civilisations |
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Weakness |
Sunlight — exposure kills both parasite and reanimated host instantly; the game's central survival mechanic |
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Mythological Echo |
Their appearance near the Akkadian empire gave rise to the legend of Pazuzu; the Curse of Akkad was a real consequence of disturbing their nest |
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Rachel's Infection |
Bitten during the early hours underground; the parasite begins gestating, triggering visions of the alien race's history. Reaching daylight cures the infection. |
The creature design draws on The Descent (2005) for its claustrophobic underground aesthetic, and on Alien for the parasitic lifecycle. But the sunlight weakness is the game's own innovation and its most important mechanical element: the entire second half of House of Ashes is a race to reach daylight, and every decision about which route to take and who to trust shapes whether the group makes it.
Rachel's infection is the game's most personal horror thread. From the moment she is bitten, she begins experiencing visions drawn from the creature's own memories — a dying alien race exploring the stars aboard a spacecraft that eventually crashed on Earth. These visions reveal the full creature origin and give House of Ashes a scope that extends far beyond the temple walls.
Is House of Ashes Scary?
Yes — and in a more immediate, physical way than any other Season 1 entry. Man of Medan's horror is psychological; Little Hope's is atmospheric and existential; House of Ashes' horror is predatory and embodied. The creatures are fast, aggressive, and visually distinct enough that every encounter with them produces genuine dread rather than the QTE muscle-memory that dulls scares in lesser games.
The underground temple setting does everything right: Supermassive's lighting design uses torchlight, infrared goggles, and complete darkness in equal measure, and the sound design — composed by Jason Graves, who has worked on the series since Man of Medan — makes the temple feel enormous and terrifyingly inhabited. Several sequences involving the creature nesting cavern are among the most atmospheric moments in the anthology.
House of Ashes is also the only Season 1 entry where you genuinely do not know which characters to save from moment to moment. In Man of Medan and Little Hope, there are clearly 'important' characters whose deaths feel more consequential. In House of Ashes, every character matters, and the game makes sure you feel that. It ranks second in our overall Dark Pictures games ranking — and it is the most consistently frightening entry in the season.
Gameplay: What Makes House of Ashes Different
The Alliance Mechanic
House of Ashes introduces an explicit trust system between Jason and Salim that tracks their interactions throughout the game. Every decision about whether to share information, protect the other, or act on self-interest feeds into a relationship state that determines whether they can work together in the game's critical final sequences. This is the most sustained character-relationship mechanic in the anthology and the one that pays off most emotionally.
The First Native PS5 and Xbox Series X|S Entry
House of Ashes was the first Dark Pictures game to ship with a native PlayStation 5 and Xbox Series X|S version rather than relying on backwards compatibility. The enhanced hardware allows for improved loading times, higher resolution texture streaming in the temple environments, and DualSense haptic feedback on PS5 for creature encounter sequences.
Theatrical Cut and Curator's Cut
Like its predecessors, House of Ashes ships with both a Theatrical Cut (the standard experience) and a Curator's Cut (which offers alternative scene perspectives). The Curator's Cut is particularly worthwhile here: Salim's early scenes, seen from his perspective rather than Jason's, recontextualise several decisions that look straightforwardly hostile in the Theatrical Cut as something considerably more complicated.
Multiplayer Modes
House of Ashes supports Shared Story (online two-player co-op with independent decision-making) and Movie Night (local co-op, up to five players). The alliance mechanic between Jason and Salim makes Shared Story particularly effective when one player controls each — the decisions to trust or withhold become genuinely fraught when two real people are making them independently.
House of Ashes Endings Explained
House of Ashes has multiple possible endings depending on which characters survive the underground and how the race to daylight resolves. Unlike Little Hope, there is no single narrative twist — the story is what it is, and the variation is in who makes it out. Several key variables shape the possible endings:
Rachel's infection: She can reach sunlight in time for the parasite to die, or she can be lost to the infection. This is the most binary survival decision in the game and it is entirely avoidable with the right earlier decisions.
Jason and Salim's alliance: The level of trust built between them throughout determines whether they can successfully navigate the final sequences together. Characters who die partly because Jason and Salim couldn't cooperate represent some of the most avoidable deaths in the game.
Merwin Lazarus: The non-playable squad member played by Alex Mallari Jr. — his survival is genuinely optional and depends on decisions made during the middle act. Keeping him alive as long as possible can create survival options for other characters later.
The daylight escape: The final act requires the surviving group to reach the surface before the creatures overrun them. The routes available are determined by who is still alive and what equipment was retained from earlier chapters.
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Best Ending: How to Get It For the highest survival count, prioritise: (1) building Jason and Salim's trust at every opportunity — especially in early scenes where hostility feels natural, resist it; (2) keep Rachel away from dark enclosed spaces in the early temple sequences to prevent or delay her infection; (3) secure the flare equipment when it becomes available — it is essential for the daylight finale. All five characters can survive, and the 'good' ending showing Salim reunited with his son is the most emotionally satisfying conclusion in the entire anthology. |
For a full ranked breakdown of where House of Ashes sits against every other game, see our complete Dark Pictures games ranking.
How Long Is House of Ashes?
A single playthrough of House of Ashes takes approximately 5 to 6 hours. The Theatrical Cut and Curator's Cut each offer around the same runtime — a complete picture of the story across both versions takes around 10 to 11 hours in total.
House of Ashes has strong replayability specifically because of the alliance mechanic: a second run where you deliberately antagonise Jason and Salim's relationship, or make different choices for Rachel's infection arc, produces a substantially different second half. The game also rewards completionists who want to find all collectible secrets — the archaeological artefacts scattered through the temple flesh out the Akkadian mythology considerably.
Official House of Ashes Merchandise
Official House of Ashes merchandise is available exclusively through The Dark Pictures Gear Store, produced by Sophisticated GEEK® under license from Supermassive Games and shipped worldwide from Denmark. The temple stays underground; the gear comes with you.
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House of Ashes — A2 Poster Official House of Ashes atmospheric key art on premium 170g silk paper. The deep red and ochre underground tone makes this one of the most visually distinctive prints in the anthology range — the ancient Iraq War framing is immediately striking on a dark wall. Shop Now: store.thedarkpictures.com/products/the-dark-pictures-poster-house-of-ashes |
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House of Ashes — Black T-Shirt Official House of Ashes black T-shirt, unisex fit, 180 GSM, sizes XS to 3XL. The cleanest way to represent the best-cast game in Season 1 — and start the conversation about whether Salim deserved better. Shop Now: store.thedarkpictures.com/products/house-of-ashes-t-shirth |
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The Dark Pictures Anthology — All Games Poster All five Dark Pictures games in one A2 print. If House of Ashes is your entry point into the series, this is the ideal companion piece — a look at the full universe you have just stepped into. Shop Now: store.thedarkpictures.com/products/the-dark-pictures-poster-all-games |
Browse the complete House of Ashes collection →
Continue Through the Anthology
→ Dark Pictures Season 1: All four games explained — full overview of every Season 1 entry
→ Man of Medan — Dark Pictures Entry 1 — where the anthology began: five friends and a ghost ship
→ Little Hope — Dark Pictures Entry 2 — witch trials, three timelines, and the most divisive twist in the series
→ Devil in me — Dark Pictures Entry 4 — a documentary crew lured into a replica of H.H. Holmes' Murder Castle — and the Season 1 finale
→ Directive 8020: The Dark Pictures' Best Game Yet — the Season 2 entry that built on everything The Devil in Me started
Frequently Asked Questions
Q: What is House of Ashes based on?
A: House of Ashes is based on the real historical Kingdom of Akkad and its most famous ruler, Naram-Sin (c. 2254–2218 BC). The game draws on the Curse of Akkad — a real Sumerian poem in which Naram-Sin's plundering of the god Enlil's temple brings divine punishment and famine upon his empire. The game fictionalises the explanation for the empire's fall by adding an underground temple and the creatures sealed within it.
Q: What are the monsters in House of Ashes?
A: The creatures are the reanimated hosts of an ancient alien parasite. Their spacecraft crash-landed on Earth millennia before the Akkadian Empire, and the parasites — slug-like organisms that enter a host body to gestate and then reanimate the corpse — have been sealed beneath the temple ever since. They are blind, bat-like, extremely fast, and killable only by direct sunlight. Their physical resemblance to the Babylonian demon Pazuzu is not a coincidence: the creatures' proximity to early civilisations gave rise to that mythology.
Q: Is Rachel cured in House of Ashes?
A: Rachel's infection by the parasite can end in survival or death depending on the player's decisions. If she reaches direct sunlight before the parasite fully gestates, it dies and she survives. This is the intended 'best' outcome and is achievable with the right choices during the escape sequences. If the parasite is allowed to gestate fully, Rachel is lost to the infection.
Q: Can all characters survive in House of Ashes?
A: Yes — all five characters (Rachel, Eric, Nick, Jason, and Salim) can survive in a single playthrough. Doing so requires building a strong alliance between Jason and Salim from early scenes, managing Rachel's infection carefully, and making the right decisions during the daylight escape. It is one of the more achievable 'all survive' runs in the anthology.
Q: Is House of Ashes on PS5?
A: Yes — House of Ashes was the first Dark Pictures game to receive a native PlayStation 5 release (alongside Xbox Series X|S) rather than just backwards compatibility. It supports improved loading times and DualSense haptic feedback on PS5.
Q: How long is House of Ashes?
A: A single playthrough takes approximately 5 to 6 hours. Experiencing both the Theatrical Cut and the Curator's Cut for a complete perspective on all scenes takes around 10 to 11 hours in total. The game has solid replayability due to the alliance mechanic between Jason and Salim, which produces noticeably different second halves depending on how the relationship is handled.
Q: Who plays Rachel in House of Ashes?
A: Rachel King is played by Ashley Tisdale, best known for the High School Musical franchise and as the voice of Candace in Phineas and Ferb. House of Ashes was her first video game role.
Q: Where can I buy House of Ashes merchandise?
A: Official House of Ashes merchandise — including an A2 poster and a black T-shirt — is available at The Dark Pictures Gear Store (store.thedarkpictures.com/collections/house-of-ashes). All products are officially licensed by Supermassive Games through Sophisticated GEEK® and ship worldwide from Denmark.
Verdict: The Best Game of Season 1
House of Ashes is Season 1 at its best — the game where every element of the anthology formula came together at the same time. The setting is extraordinary. The cast is the most fully realised in the season. The monsters are genuinely frightening. And the central premise — that the people who most need each other to survive are also the people most committed to destroying each other — gives the horror a moral weight that sets it apart from anything that preceded it.
It ranks second in the full anthology only because Directive 8020 arrived and moved the ceiling. Within Season 1, House of Ashes is the standard every other entry is measured against. If you play one game before moving to Season 2, make it this one.